A leading expert on innovation in education, Kathryn Macaulay, has outlined a list of ways in which the rapid development of 3D projector systems can be effectively harnessed to enhance classroom experience.
Macaulay, who has pioneered ICT and data systems at the prestigious Abbey School in Reading, said that a little inclusion of the technology into just part of a lesson can work wonders in engaging and motiviating students.
"3D projection need not take much lesson time," she said. "Ten or 15 minutes should be sufficient. Swift usage is often the best way to have maximum impact."
Making sure that it will generate the desired impact, however, depends on making sure that the technology is appropriate – including the software and hardware and the 3D spectacles. Macaulay pointed out that an increasing amount of content is suitable for a range of curricular subjects, but few software programs have yet to be adapted specifically for education, so it's important to know exactly what you are getting.
She said engaging staff and pupils in the selection of hardware is important – asking them to give feedback on tests and to try on different glasses for comfort. All of this will help create a much more appropriate set-up.
Pooling knowledge with other nearby schools can also work to everyone's benefit, with the sharing of ideas allowing for the creation of more in depth resources.